Third Year 3D Computer Graphics Assignment

Third Year of study at Staffordshire University independent assignment. The aim of the project was to use shader programming to implement a render engine with high visual detail.

Made with C++ and DirectX

Features:

  • Back-face and view frustum culling
  • Entity Component Modular Architecture
  • Phong shading with texture mapping
  • Normal mapping from tangent space textures
  • Bezier paths (De Casteljau’s algorithm)
  • Alpha transparency blending
  • Projective or Orthographic blurred shadow mapping
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Third Year Advanced Windows Games Programming Project

Third Year of study at Staffordshire University group project assignment. The aim of the assignment was to build a game engine as a group.

  • Language C#
  • Core engine platform independent
  • Engine demonstration in Windows
  • Entity component architecture for modular sub-systems

My roles in the development:

  • Core engine design and implementation
  • SlimDX graphics component creation
  • GDI graphics component creation
  • UML designs, user doc and unit testing