Third Year 3D Computer Graphics Assignment

Third Year of study at Staffordshire University independent assignment. The aim of the project was to use shader programming to implement a render engine with high visual detail.

Made with C++ and DirectX


  • Back-face and view frustum culling
  • Entity Component Modular Architecture
  • Phong shading with texture mapping
  • Normal mapping from tangent space textures
  • Bezier paths (De Casteljau’s algorithm)
  • Alpha transparency blending
  • Projective or Orthographic blurred shadow mapping

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